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Considering that most players don't finish every game they start, I don't see how this would influence them to buy a new retail copy.

But essentially, the gist is buy a new copy or end up with an incomplete game. Pretty draconian. And while used game sales don't add to total sales figures for a soft, this can't be seen as anything more than a counterproductive grasping at straws.

The industry is currently looking in all directions for the means to meet projected returns on investment, but some of the ideas being implemented and suggested are getting a bit ridiculous.

It's already wrecking the PC retail experience, which for me means that unless it's on Steam or has no potentially game breaking DRM (any instance you can't play a game you bought), I won't buy it.

But as for stealing games to "spite" developers (actually you're trying to spite publishers, but only hitting the developers), not even worth the effort. Stealing something you don't even want is about as peurile as it is idiotic. And if you want it, but are using any excuse other than being flat-assed broke to avoid paying for it, you're not demonstrating principle; you're just being a hypocrite.