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Stats87 said:
Rei said:

The problem is what nobody wants "new concepts" or "new original ideas" in jRPGs. I thought Square-Enix's latest sales reports pretty much proved it. People would rather buy Dragon Quest V for the 4th time than something original like TWEWY.

Check the reactions of some people on FFXII - "What?! Not turn-based?! No random encounters?!!!!!!!!!! No world map?!!!!!!!!! WTF is that shit I am not gonna play this!!!!"

No, new ideas wont help the company stay alive. Wada has just admited that, and we just dont want to.

agreed...unforunately

While I still love the good ol turn-based style, i welcomed the changes that FFXII brought and enjoyed the battle system.

Now I expect SE to do something new-ish or evolve the battle system more with FFXIII and Versus, to go back to a simple Turn Based battle system would be a step back for me. (unless they found a way to jazz it up, or quicken the pace)

 

I think the same too. I recognize the changes they were trying to make in XII, and while I don't agree with all of them, it brought some interesting concepts, and the game was very enjoyable for me. The problem most find is that it's radically different to any FF, if the game was called any other name, most would be hoping for a sequel. It happens the same than VII, a lot of those who played the previous ones hate it for changing radically the formula.  I'm all in for any change Square tries to make, they showed they can introduce good changes to the franchise. I want to see what they are experimenting now