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Rei said:

The problem is what nobody wants "new concepts" or "new original ideas" in jRPGs. I thought Square-Enix's latest sales reports pretty much proved it. People would rather buy Dragon Quest V for the 4th time than something original like TWEWY.

Check the reactions of some people on FFXII - "What?! Not turn-based?! No random encounters?!!!!!!!!!! No world map?!!!!!!!!! WTF is that shit I am not gonna play this!!!!"

No, new ideas wont help the company stay alive. Wada has just admited that, and we just dont want to.

agreed...unforunately

While I still love the good ol turn-based style, i welcomed the changes that FFXII brought and enjoyed the battle system.

Now I expect SE to do something new-ish or evolve the battle system more with FFXIII and Versus, to go back to a simple Turn Based battle system would be a step back for me. (unless they found a way to jazz it up, or quicken the pace)