| Rei said: The problem is what nobody wants "new concepts" or "new original ideas". I thought Square-Enix latest sales reports pretty much proved it. people would rather buy Dragon Quest V for the 4th time then something original like TWEWY. Check the reactions of some people on FFXII - "What?! Not turn-based?! No random encounters?!!!!!!!!!! No world map?!!!!!!!!! WTF is that shit I am not gonna playing this!!!!" No, new ideas wont help the company stay alive. Wada has just admitied that, and we just dont want to. |
That's why Final Fantasy needs to be the vehicle for these new ideas. Final Fantasy XII sold the lowest out of its generation, as is the trend, but it still made oodles and oodles of money while acting as a proper vehicle for new ideas.
With luck, FFXIII will be following the same idea and act as a new vehicle for experimental concepts. This whole "Seventeen and three fourths games that are kind of one game I guess" thing is stomach-churning on the surface, but it's exciting in what it implies for the company's ability to expand on current gameplay tropes.







