Million said:
The bolded is absolute garbage .First you "spreading resources" point is flawed a big project like Gears will likely draw more resources from other areas of epic if needs be. As for a microsoft advertising deal > Multiplatform release = LOL.
@Twestern "Gears 2 didn't go multiplatform because it didn't have a 5 year development cycle and they knew it would sell more than a million on the first day. Gears 3 will likely be the same story."
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Million, whenever next you argue that XXX ps3 exclusive game should stay exclusively on the ps3 because multiplatform games end up being inherenntly worse since they don't exploit a single platform to the fullest I'll link this post of yours.
Gears 2 didn't go multiplatform because there was a contract with a breach clause big enough neither sony wanted to pay nor epic middle-finger microsoft in such a way. As far as we know they only signed for two games, which means it's now negotiating time.
The key question being how the technology behind gears is multiplatform (UE3) is how much is Epic going to ask and how much is MS willing to pay.








