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Ohhhh how bout announce a Re-Make of The Wind Waker for Wii only actually finish it this time :P

It's my favourite Zelda title but it could have been so much more...

Edit: This is taken from another thread..

In fact this is what I'd want in a console Wind Waker sequel or prequel

- More emphasis on the sea being dangerous (perhaps gameplay would require you to rid the sea of an evil of some kind? Kinda like the Twilight realm but without totally different worlds)

- More emphasis on the Pirate ships and the Ghost Ship (imagine intense ship battles with ghost ships throughout the game, maybe having to explore different ghost ships of varying sizes)

- More emphasis on Day/Nite (Ghost ships only appearing at nite, as with WW, the sea and perhaps islands morphing to something else at nite, frozen islands and inhabitants at nite? having to unfreeze the islands before being able to explore the island properly due to things being guarded etc during the day)

- Having more of an island community feel with a group of much closer islands in the starting area of the game but still having the islands in far reaches of the map. Also having one major island that fills up an entire block of the map would make getting to these far out reaches more worthwhile to the player

- also with the island community I'd like to see NPC's that are moving between the islands and know people from the other islands as you expect them to.. I wanna see festivals and other interactions between the islands.. i wanna see wanted posters for the pirates that link associates himself with.. I want to see a major event rock the entire island community such as the freezing and unfreezing of islands and the impact these events have, maybe a death? or capture of one of the pirates? Perhaps link in the later part of the game must traverse the islands at nite in the form of a ninja because he saves one of these pirates and has a wanted [poster himself..

- I want to see the emotional struggle of the chracters and where the story takes them.. how the world is always changing

- This creates atmosphere and a sense of attachment.. For people that have read the harry potter books, when harry is ridiculed and nobody believes him about things, u feel helpless with him and feel what he is feeling.. isolated and annoyed or angry..

- above all that, i wanna see major dungeons, dungeons like no other zelda before it and drawing on the knowledge gained from the story..

I would like to add that a multiplayer game could be pretty kool too..

Multiplayer

·         Fierce Deity Duel – Become the hero or team of heroes as you challenge a team of up to 11 other players to see who the true hero is.

-          Includes weapons such as the iconic Master Sword, Bow and arrow for arrows with power (fire arrows may set a building alight while others are duking it out inside), Crossbow for powerful automatic firing, Boomerang for stealing other players weapons and magic and to knock them off their feet for the final blow, bombs, explosives and much more!

 

·         Team Triforce – Get the Triforce pieces together before the other team!

-          In this mode, one team begins with the Triforce of Courage while the other team begin with the Triforce of Wisdom. Capture the other team’s piece of the mystical relic and hunt for the final piece, the Triforce of Power!

So you know u'd have the bow and arrow that would have the advantage of magic and then the crossbow having quick fire, or of course you could have a nice sword duel with wii motionplus and maybe stealing stuff from people with the boomerang..

Just an extra of course but I thought that would be pretty kool..