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Garnett said:
ElectroRocker said:
Garnett said:
thejuicingamer said:
@ghost too bad 360 can't handle 1080p 60 FPS

Actually any console can handle 1080p,including Wii,but you cant have good graphics or good AI

 

Infact since 360 has a stronger GPU (Which i proven,but its not alot so dont get over hyped)it can put more pixles on screen,or Pixel Fill rate,and PS3 has proven to have less pixles on screen.

 

But PS3 has better Graphics on exclusives (killzone 2 and god of war 3 will destroy 360 in terms of graphics)

 

Wrong,360 GPU,No matter how much Sony hyped you into believe its better than 360 GPU its not,KZ2  is good and God of war 3 hasnt even been seen,if they can run on PS3 they can run better on 360 that is a FACT.

 

 

Technically I believe the SPEs could be used to outperform the GPU in the 360 by offloading code that would normally go to the GPU to a SPE instead.

This would require quite a different approach I think, so whether any developers (other than 1st party) will actually do this is the million dollar question.  The 360 is easier to code for and allows for more traditional split of code to CPU/GPU focus.  To get the best out of the PS3 would require a different approach and would be another factor why getting it right on the PS3 then porting to 360 to get same results would make sense for EA rather than getting 360 right first as that just causes more work switching things around for the PS3.

Unless one or the other console pulls well ahead I think that developers are going to aim for near enough parity in multi-plat games anyway - it'll be down to the exclusives, like Gears, MGS, etc. to really show what each console can do.

 

 



Try to be reasonable... its easier than you think...