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-Ghost_MLD- said:
History has proven:

360 lead games lead to sloppy PS3 ports (Orange Box, R6: Vegas, GRAW 2, Turok, etc.)

PS3 lead games tend to have both versions identical.

Either way, PS3 loses. Why? Because the PS3 is advertised to look and perform better then the competition. If multiplats look the same.....or better on 360, that only proves the PS3 marketing/hype is a downright lie.

 

Why all of you miss this:
"We're not going to gimp the 360 because the PS3 can't do it. We're going to optimise the crap out of it and make the PS3 really good, sort of like Burnout."

Most important part for high graphic games is GPU. 360 GPU > PS3 GPU. Not by far, but still better for most of the graphical operations. Cell is cell, but without strong GPU even Core 2 Quad Extreme is useless. Don't get me wrong. You still need strong CPU for great physics, A.I., etc.

If you optimize for 360 GPU, when porting to less powerfull PS3 GPU you need to sacrifice something (framerate, resolution, etc) to make things to run or to downgrade it visuals. That is why GTA 4 PS3 is 630p, noAA with lower framerate against 720p and 2xAA on 360. GTA 4 is one of the many examples.

"Pretty soon in a month or two we will switch and lead on the PS3. That is so that you're not downgrading the PS3 later."

If you optimize for PS3 GPU and make it to be the best it can take, then you will have no worries porting to 360, cos you are sure 360 GPU can take it too.