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-Ghost_MLD- said:
Squilliam said:
-Ghost_MLD- said:
History has proven:

360 lead games lead to sloppy PS3 ports (Orange Box, R6: Vegas, GRAW 2, Turok, etc.)

PS3 lead games tend to have both versions identical.

Either way, PS3 loses. Why? Because the PS3 is advertised to look and perform better then the competition. If multiplats look the same.....or better on 360, that only proves the PS3 marketing/hype is a downright lie.

 

@bolded, they were really lead on PC and double ported to consoles.

But really there are key exceptions which disprove this. Take Far-Cry 2, for example. PC -> PS3/360 port and it played fine.

even so, my point stands. The 360 arcetecture is almost like the PC, as MS intended it that way for a reason.

Either way, if you directly compare the 360 to PS3 version, the 360 version is favoured.

 

Not really, the 360 is more alike with the PS3 than it is with the PC. Its Microsofts excellent tools which make the differences much more transparent to each other when porting PC -> 360 or 360 -> PC.

The CPUs being used are markedly different, both the Cell and the Xenon are from the Powerpc family of processors and the 360 uses VMX units which can run some forms of SPE code or you could say they are somewhat SPE friendly. Your Computer runs an x86 out of order processor and both the HD consoles use an In-Order processor. One uses a complicated instruction set (X86), the other uses a simplified instruction set(PowerPC) its essentially CISC vs RISC if you boil it all down.

No PC in existance uses a unified memory architecture, nor have I seen a PC use ED-Ram in its GPU design. Also I have never seen a graphics card on a PC sport its own scaler chip.

 

 



Tease.