| ZenfoldorVGI said: You know why though? Because the PS3 is hard to develop for. If the develop on the PC and port, the PS3 version would require tons of extra work to get the frame-rate, and textures up to par. If you develop on the PS3 first, it's easy to port to the more user-friendly systems. Anyone claiming they develop on the PS3 first because of profits or favoritism is ignorant and/or lying. Even if EA said it. |
On the contrary, profit is exactly the reason, and you outlined that in your post. Profit is (gross - expense), if you recall. Dev costs/time is one of those expenses... one of the larger ones, for that matter.
The truth is that the PS3 is way too popular to ignore as a platform, and EA knows that. The same situation plagues the Wii, with its effective cross-platform rival, the PS2. If the PS2 didn't exist, or the Wii's numbers dwarfed it enough, Wii games would be much better (because 3rd parties could afford to make them Wii exclusive). Its more efficient to develop on the more restrictive platform, and port to the easy one, as long as the money keeps rolling in from both.
In the PS3-lead's case, many veteran engineers have stated that adhering to the more rigid architecture of the PS3 forces a game engine down a more effective/efficient path for either platform, and makes it much easier to port (or cross-develop), to boot.
In the PS2-lead's case, its just plain easier to shovel a PS2 game onto the more powerful Wii, than the reverse -- as long as the money is there with the PS2, the Wii will suffer for it.







