the original xbox did use extreme compression, but the new one cant. now the ps3 has blu ray and full use of the hdd, so it has almost no problems with space (how the heck is 50 gigs not enough for kojima? can some one please tell me). so the ps3 can cache uncompressed textures and it doesnt take away about anything from the engine. the 360 can sometimes use a some power (and time if its developed badly) to get the textures from the the disk and into the game.







