| Majin-Tenshinhan said: Someone here said that I should play more because the game "picks up"... And yeah, I can buy that, I'm just wondering, is it good game design nowadays to make games that are deliberately dull in the beginning just so it can seem good when they get better later? Isn't it better to have a game that's just overall good? :s |
Well it seems therein lies the problem, the game isn't for you. I'm guessing you are of a younger generation? Abyss isn't deliberately dull, this is the pacing of the game, newer generations don't enjoy slower paced entertainment.
By your bolded assumption, you would say Wall E is only good because the beggining is slow and boring and picks up after. No Wall E is a fantastic movie and the slow pace in the beggining is beautiful and artistically carried out. Wall E actually scores higher on Metacritic than The Dark Knight and deserves to. It has more depth and is more solid, but Dark Knight still makes more money and is more popular because of it's fast action.
The same can be seen in Simpsons versus Family Guy, Simpsons pacing is slower with less jokes and more thought out ideas. Family Guy is fast slapstick comedy, a style more popular today, but not necessarily better.
I think you should retry Abyss and try to understand the themes and pace, (don't force yourself if you really don't like it) but just give it another chance because it's an amazing game that can broaden your horizons and expand your mind. (Did I just say you can learn from a video game...)
Basically what I'm trying to explain is that you need to look at the whole part of the game and not bits and parts of it. See how these bits and pieces all fit in together and how it makes the story better. Take a step back, stop looking at the pixels and see the entire picture in it's beauty.








