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Difficulty settings are cheap anyone they just make the amount of damage that enemies do to you higher, therefore making it harder... often reduce the amount of ammo around the game... all cheap difficulty things.

As if a Mario game can have a difficulty setting like that?

God I hate this friggen argument, Miyamoto basically wants simplified controls, as few buttons as possible to do as much as possible so that it doesn't confuse people and become overly complicated.

I still reference the original Super Mario Bros, all of them have been EASY to play, the challenge comes in the contents and the progression of the game.

I've even read somewhere that some of the developers on Mario Galaxy were worried that Miyamoto was making the game too hard, I bet my bottom dollar that when Galaxy comes out it is one hell of a difficult game in the later levels, guaranteed.