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The focus is on Canada, but this article is really about middleware, which I think is an interesting topic. As game budgets skyrocket, this stuff is going to become increasingly important. People are calling doom and gloom for smaller game companies in this day and age, but by bringing in outside design tools (and maybe pre-made sound/texture/model/AI libraries) a team of 20 people still has a shot at making a triple-A game. I don't know how licensing fee contracts typically work (I get the impression that it usually takes a lot of cash up front), but there's no reason deals couldn't be worked out that simply pay the middleware providers a percentage of the profits. This could be what saves the industry from giants like EA devouring and digesting everything.