| Khuutra said: Yeah. I didn't like this design philosophy very much. It belonged in the arcades, where difficulty was really just a way to eat more money. Back when it actually made some modicum of sense. Eventuality is a nice thing. |
Yeah, i used to think the same thing... but i kinda miss games being hard. I don't know. Even with the "infinite lives" I find i just die way less.
When i'd expect the converse to be true.
I think too many people would have a fit if they couldn't beat a game.
I think the expectation of "Infinite lives" have also lead to the expectations of just easier games.








