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Khuutra said:
Yeah.

I didn't like this design philosophy very much. It belonged in the arcades, where difficulty was really just a way to eat more money. Back when it actually made some modicum of sense.

Eventuality is a nice thing.

Yeah, i used to think the same thing... but i kinda miss games being hard.  I don't know.  Even with the "infinite lives" I find i just die way less.

When i'd expect the converse to be true.

I think too many people would have a fit if they couldn't beat a game.

I think the expectation of "Infinite lives" have also lead to the expectations of just easier games.