rocketpig said:
Oh, I fully understand that. With that said, why are developers looking out for retailers over consumers? Oh, that's right, money. They don't seem to have a problem screwing the consumer when it helps them financially. Yet they bitch when the consumers get a leg up through a different method... Really, I can't believe anyone would defend this attitude. Sure, Gamestop charges too much for some used games. I fully acknowledge that and GS will not get a dime from me in situations like that. Also, selling used materials as new is illegal in pretty much every country I know of so that company should be reported on ethical grounds. Still, at the end of the day, Gamestop and their ilk provide a valuable service to consumers in an industry that often forgets they serve the customer by putting out redundant, short, offline games that offer little value for our $60 buy-in price. If developers don't like that, they can go fuck themselves. Period. |
But thats just it. I care about gaming retail. In my country, I could download one game a month and stay below my download cap. The download itself could take days.
Not to mention the self-defeating nature of this particular part of your argument. If developers undercut retail and retail disappears, so does your right to sell your game, and buy your new games second hand.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS