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OoT. The game did a lot of revolutionary things, but had just about zero substance. The side quests were useless to the main game or just for fun, the world was too big for it's own good (seriously, it took forever to walk across Hyrule field and sometimes I'd even turn off the game for how long it was taking). You always started off in one of two areas which usually were in the complete opposite direction of where you wanted to go aside from the dungeons . The story was more or less generic and overdone, the camera was horrific, the master sword was just about the only useful item for battles, and there wasn't much in between places around the game. And of course how linear the game was, good grief: It's the same thing every dungeon; fight a mini boss, find the dungeon item, get the big key and fight the boss with the item you got in the dungeon......this has already been done for like every Zelda game before it, and after it seems. To me, the only redeemable quality was the last boss which was great.



This will only take a moment of your time. *steals your watch*