HappySqurriel said:
There have been developers entirely devoted to the cell processor for nearly 4 years and it hasn't really broken away from the performance of the XBox 360 or a 3 year old PC. Its about time that you admit that the Cell is not a magical, law of physics breaking, processor and it is very similar in performace to the other processors. Certainly, there will be improvements over time as developers work with it, but it isn't a cutting edge gaming system anymore and it never will be again.
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I've given up arguing with people making statements of the form A is "more powerful" than B on this forum, and so im going to ignore the thread owner. I will pick on you however :P.
If IBM's linux on cell division was having trouble gettting it's hands on workstations for cell developement when I talked to it's manager about a year and a half ago now, then I don't think it's unreasonable to suspect that other developers might have had some difficulties. Most of the people for the majority of those 4 years you are talking about were doing most of their dev work on simulators. With a buggy compiler.
@ZenfoldorVGI -- I fear the ignorance seen in so many PC gamers recently of current major architecture problems yet to be definitively overcome -- such as, the problems that occur as you increase the number of cores and insist on maintaining cache-coherence, potential bus congestion issues, etc -- has likely played a decisive part in this tragi-comic spectacle whereby so many people waste money on these quad-core chips which are more likely to cause performance decreases for most games compared to many less expensive chips. I think a better understanding of the problems the CBE was intended to address (even if you don't believe it was successful) would have at least saved you.







