| CGI-Quality said: @ rocketpig On the contrary the PS3 has 512mb of RAM. It just splits 256mb of it for dedicted video memory (textures and such) and the other 256mb is dedicated to helping the SPEs with physics, animation, and AI... ala Uncharted: Drake's Fortune, MGS4, and Heavenly Sword. |
Agreed, but the Cell can do wonders with regard to taking workload off the GPU as well (pre- and/or post processing), so the graphics system becomes far more efficient like with Killzone 2 (which IMO is only the beginning, Killzone 3 will probably show off big gains as well).
Although it makes perfectly sense to treat the PS3's XDR memory as being dedicated to the Cell that does not have to be the case, the GPU can relly on this RAM if it's needed (increasing bandwidth as well) through game engine redesign.







