thekitchensink said:
Um, what they showed a few years ago WAS CGI. Unless you think it was done at that time and they've simply been sitting on it for four years -_-
@Kyros: Not exactly -Gears 1 360 released in November 2006. -Gears 1 PC, which used a heavily updated version of Unreal Engine 3 (hence why they couldn't release the extra chapters as DLC), released on November 6, 2007. -Then Unreal Tournament 3 released on PC and PS3 in November and December 2007, respectively. -Then the 360 version of UT3 released in July 2008.
Now, that's obviously not to say that Gears 2 development began this past summer (of course not), but Epic had many other projects to keep them occuppied. Not only that, but since Gears 2 uses a heavily updated Unreal Engine, they would have had to remake most of the assets. So my point stands. |
Gears 2's graphics are based on the engine. Epic has been optimizing this engine for the 360 since before it even launched, starting with the development of Gears 1.
Geurilla has spent the last 3-3.5 years working on Killzone 2's engine.
You can't just ignore all the work that Epic put into Gears 1 (and UT3). Had Gears 1 never been made, and had they first started working with the 360 only two years ago, would Gears 2 look near as good as it does?
Not to mention, you're comparing Geurrilla Games to arguably the best engine developers in the world.







