By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hus said:
Bodhesatva said:
Hus said:
Bodhesatva said:
Hus said:
Not gonna answer are you.

Ugh, I was trying to ignore you for Tak's sake, but apparently you just can't help being foolish. It's a little difficult to believe that you can see the complete financial data for Sony, with a rather detailed breakdown of it, and then retort "RSX and 65 nm will save them!" Sony is bleeding billions of dollars, and they just cut the price of the PS3 in a desperate attempt to spark interest in the system. I cannot imagine how you expect a 1.2 billion dollar a year defecit (Which is what their Q1 Fiscal Report projects to), which is an increase in losses from the same time last year, and suddenly expect regular reductions in production cost to magically stop this bleeding. You provide no evidence, no fiscal projections of any kind, nor even any analysis on precisely how much money the RSX and 65 nm chips will save them on a per-system basis. You do not factor in any other subsidiary costs such as the EU bundles, the costs of software development, the costs of advertising, the costs of third party development (you are aware that Sony is sending additional to help to Epic, among others, to assist in the difficult PS3 development process, correct?), and any other costs. You give no quantifiable evidence at all, while I linked the entirety of Sony's fiscal report for the last decade.


And your numbers sure as hell dont show that 65 nono Cell and Rsx will not take then out of the red.

So your "no end in sight" is nothing more then opinion.

http://www.neoseeker.com/news/story/6929/

So the end is in sight, thats my whole point.


That's on hardware, and hardware only. You either didn't read your own article or you did not take in to account the other myriad costs that come in to account.


Other the PS3 hardware production costs, what has been a big money drain for SCE? Eveything else is know about and expected(3rd part support, bundles, marketing whatever) a huge majority of that loss is the money lost on every PS3 sold you know that damn well.

They were/are losing between $250/300 on every PS3, does that not expalin to you where their losses come from ?

 


1) Advertising
2) Software development. Killzone 2 alone has a 40M dollar development budget, let alone tertiary costs.
3) 3rd party assistance. Several companies have requested and received additional development support from Sony itself: Epic and EA are the two examples I know of.
4) Continued Research and Development. Obviously, R&D continues to work on new projects.
5) Addition price cuts
6) Bundles 

There are other minor ones, of course (warranty claims being an obvious one), but these 6 are the major concerns. And please keep in mind that even your own article, which focuses on a statement from Sony itself, only states that they "hope" to reach break-even point within the next 9 months. Nine months. Hope. 

What's your argument here? That at some point in time, in some vague future, that Sony will turn a profit in their gaming department again? I agree. It's just not very clear when that will be.  



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">