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DTG said:
The fact that there are no cutscenes is troubling. Too many developers are jumping on the whole "omg no cutscene" bandwagon and their storylines are suffering as a result (and before you bring up Bioshock or Half life, no, their storylines are quite pitiful if pitted against an AAA movie or book script). Nevertheless the game is looking good and hopefully the story isn't compromised for the sake of gameplay nor is it delivered in a bland, artificial fashion as the audio diaries were in Bioshock.

Yes obviously the way for games to come into their own as a storytelling medium is for them to turn into movies. Someone get this man a game designing job, stat!

On topic: I have very little faith in Quantic Dream. Like every other game they've made, Heavy Rain will probably be amazing in the first hour or so, and then slide steadily down a very slippery, muddy hill of suck. But they could surprise me; I, for one, wholly support the increasing prominence of cutscene-free games.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom