@ HappySqurriel
The Amiga 500 was based on the high end Amiga 1000 released 2 years earlier, so developers had some time to play with Amiga's custom chips as well (small utils, programs and tech demos showed off the Amiga's potential, but not full game engines). Resistance 1 was impressive with the amount of things going on screen at once, 7.1 lossless audio and solid/free 40 player online battles. Just compare Resistance 2 with Resistance 1 (which used a heavily modified PS2 game engine, the jump from PS2 to PS3 tech is huge and a lot of work) and you will notice immense gains.
Early PS3 dev tools weren't that great (development software just like game engines take a while to adapt to new hardware), this has greatly improved. Most devs got them in 2006.







