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twesterm said:
papflesje said:
Of course I actually don't have a problem with the used games market. Everything else has to put up with it, there's no reason that game developers should be immune to it.


Well, I can understand their complaints when the movie industry gets sales from different perspectives: more expensive rental copies, theaters, dvd's, blu-rays and such.

Games have 1) sales... that's it.

If you then lose (let's just put a figure up) 20k in pre-owned sales, that's quite the income you then lose.


They should come up with a system to allow people to rent games for example, so that they can make sure that it also brings in cash for the industry itself.

 

...you can rent games though.  I don't have a clue if it works the same as movies where a place like Blockbuster has to pay more for the game but I always assumed they did.

Well, i'm from the country where renting will soon be illegal, and I've talked to owners from similar places like Blockbuster, and they say that they buy their games straight off the retailer (not from a regular shop, the step before that) for about half the price of what a normal gamer would pay in the store, and they rent out those copies.  So they do not pay more for those rental copies.  They just go and buy a regular copy and rent it out.  So in fact there is no system in place that would "soften the financial blow" for developers.