rocketpig said:
Then developers should learn to make games that fit the business model better. Look at Rock Band... You get 20 extra songs for buying the game new. That's a pretty huge incentive. If you buy it used, you still get a shitload of songs on the disc... Win-win for everybody. There are ways to keep new sales up while keeping the used market flourishing. Developers shouldn't get pissed when their offline, 7 hour game gets recycled through used bins for two years and they lose money from it. They offered a product that customers didn't feel was worth their $60 investment on launch day. That's their fault, not the savvy consumer who walks into a store and pays $20 less for the game used two months after launch. Secondly, where are the complaints about how consumers are getting fucked through digital distribution? No disc, no packaging, no retailer to split profits... Yet we get charged the same price for it. In typical form, these business owners are profiting from the new business model through digital distribution and then complaining that 100% of things aren't going their way because they also lose money from used sales. Cake - Eating = STFU, you whiny developers. |
EA tried, you got more install for buying Spore new than used, you guys bitched like mad lol ;)
The new product clearly had more features than a used one though !