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DMeisterJ said:
rocketpig said:
Blah blah blah, wah wah wah.

I guess we're all lucky that Detroit and Tokyo don't expect us to crush our cars when we're done with them. God knows how much the used car market eats into their bottom line.

Some of these developers need to pull their heads out of their asses and realize that if you make a good product, charge a fair price for it, and don't try to screw the customer at every turn, you'll get sales and make money. The used game business is no different than any other used business; it serves a great purpose for those that don't have enough money to buy every game brand new while it also puts money back into the system as people who buy new games sell their old games and use that money to purchase another new game.

The short-sighted nature of some people is really appalling.

But developers don't have any control over the price.

Used games and cars are different.  With a used dealership car, you still give the maker money, and with a used car from a lot, you pay a lot less, and your car generally is broke down in a couple of seconds.  Used games on the other hand are used again, and again, and again, fifteen times while gamestop makes 55 dollars each time.  That sucks for developers and people who can spend 5 dollars to buy a new game, but can't, bcuz GS wants to make a few bucks. 

@ Final-Fan

What about stores that should be carrying new games carrying used games just to make money?  Should we not be mad at them?

Then developers should learn to make games that fit the business model better. Look at Rock Band... You get 20 extra songs for buying the game new. That's a pretty huge incentive. If you buy it used, you still get a shitload of songs on the disc... Win-win for everybody.

There are ways to keep new sales up while keeping the used market flourishing. Developers shouldn't get pissed when their offline, 7 hour game gets recycled through used bins for two years and they lose money from it. They offered a product that customers didn't feel was worth their $60 investment on launch day. That's their fault, not the savvy consumer who walks into a store and pays $20 less for the game used two months after launch.

Secondly, where are the complaints about how consumers are getting fucked through digital distribution? No disc, no packaging, no retailer to split profits... Yet we get charged the same price for it. In typical form, these business owners are profiting from the new business model through digital distribution and then complaining that 100% of things aren't going their way because they also lose money from used sales.

Cake - Eating = STFU, you whiny developers.




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