DMeisterJ said:
But developers don't have any control over the price. Used games and cars are different. With a used dealership car, you still give the maker money, and with a used car from a lot, you pay a lot less, and your car generally is broke down in a couple of seconds. Used games on the other hand are used again, and again, and again, fifteen times while gamestop makes 55 dollars each time. That sucks for developers and people who can spend 5 dollars to buy a new game, but can't, bcuz GS wants to make a few bucks. @ Final-Fan What about stores that should be carrying new games carrying used games just to make money? Should we not be mad at them? |
Then developers should learn to make games that fit the business model better. Look at Rock Band... You get 20 extra songs for buying the game new. That's a pretty huge incentive. If you buy it used, you still get a shitload of songs on the disc... Win-win for everybody.
There are ways to keep new sales up while keeping the used market flourishing. Developers shouldn't get pissed when their offline, 7 hour game gets recycled through used bins for two years and they lose money from it. They offered a product that customers didn't feel was worth their $60 investment on launch day. That's their fault, not the savvy consumer who walks into a store and pays $20 less for the game used two months after launch.
Secondly, where are the complaints about how consumers are getting fucked through digital distribution? No disc, no packaging, no retailer to split profits... Yet we get charged the same price for it. In typical form, these business owners are profiting from the new business model through digital distribution and then complaining that 100% of things aren't going their way because they also lose money from used sales.
Cake - Eating = STFU, you whiny developers.
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