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Shane said: You said exactly what I said in regards to Majesco. No need for me to get reredundant.
The implications of our comments were quite different ... My comment brought up how third parties are seeing the PS3/XBox 360 approach of large budget complicated games as a way to loose a lot of money and are thus embracing the Wii, your comment is that the Wii can only attract simple development.
Shane said: Why would a company develop for a Nintendo portable but not Nintendo consoles? We have a reference point of 12 years of Sony console dominance despite Nintendo portable dominance to make that a pointless question. DS does not equal Wii. Period. If Nintendo wants this market, they'll need more than a lead over Sony in the portable space to make it happen.
Well, the obvious point is that the Wii is selling at a rate where after 6 months they will be in the company of the GBA and PS2 as one of the fastest selling consoles of all time; meaning they will have more than a lead in the portable space. Secondly, Square never embraced the Gameboy line ... it was only after the Wonderswan failed that you saw Square games released for the Gameboy Advance. By becoming (so) dominant Nintendo forced the hands of developers to support them ...
Shane said: Again, you decided to unnecessarily complicate things while arriving at the same basic conclusion as I did. UE2? Great, assistance in producing last generation games.
Um ... the Wii is a current generation console ... the Unreal 2 engine helps produce Wii games therefore it is great assistance in producing current generation games ... Anyways, when publishers like EA, Majesco, and Namco-Bandai say that it costs 2 to 4 times as much to produce PS3 games they're not talking out of their ass (unlike some people on this forum)
Shane said: Rare obviously wasn't working on Xbox very extensively. However, if they were still working with Nintendo, they would have worked on Gamecube extensively, and they would have released multiple million sellers. Why did Nintendo pass them up? Nintendo doesn't make acquisitions that big and prefers a quick buck. We saw a definite difference in the gap between big games on Cube as compared with N64 as a result.
What Million selling games has Rare released in the las 5 years when they were not working on a Nintendo platform? Do you think it was a coincidence that Nintendo passed on a company which was taking 2 years to produce N64 games and that company then takes 4 to 6 years to produce games for Microsoft? In other words Nintendo got hundreds of Millions of dollars from Microsoft for their share of Rare and they didn't lose a single title for the entire life of the Gamecube.