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libellule said:
ok

but people who played the game, can u put a little "detail"
(what make the game crazy ^^)

 I didn't find it crazy or scary but I can provide details none the less. The atmosphere is very haunting. There are immediate signs that Rapture was a Utopia that very recently collapsed into a distopia. Music is very fitting, and very good. Sets the pace and the mood and tries you lure you out of a state of alertness. Voice acting is very good. Not top tier stuff, but definitely a cut above video game voice acting. The actual world is a deliberate 40-50ish era look at a futuristic world that happens to be placed underwater, but with more mechanical aspects of Science Fiction being rounded off to more contemporary post-modern (for the era) aesthetics.

The actual horror and "crazy" is what I find lacking. The first enemy you fight just races through a door and smacks you with a wrench. Oww, smack back and he dies. No big moment, it just kind of happens and it's done. The enemies I faced seemed generally uninspired, simply dirty crazy people to be blunt. None of them I found scary. The security drones are very non threatening in appearance, there sound effects are dull and forgettable. Nothing like the playing as a Alien in AvP. Where security turrets’ constant mechanical ticking was a ominous sign of future grief. These things just tend to wake up
and casually shoot at you. I didn't finish the Demo, so I didn't get to fight a big Daddy. You first see one fighting someone else. It was fairly basic, they come off as just armored soldiers. I'm kinda of a sick sod who watches too many horror movies, but they're nor brutal or sadistic, merely crude and blunt, but obedient. Kind of like simple robots with big toys. Later in the demo you find one already dead. I'm yet to fight one though.

That's my take in the time I got with the demo. It reminds me a lot of Starship Titanic or Myst in a sense of old point and click adventures were something horrible happened and every step of the way you're tormented with cryptic clues and signs of a coming explanation. But the actual combat just feels like a nuisance that interrupts, not because it's flawed, but for me feels like a different experience that doesn't match the other aspect of the game. Individually I'd probably like both better, but together I feel like the enemies just waste time. I assume the developers want you to feel like you're fighting horrors for the truth, but I feel like I'm fighting cheap robots and uninspired wackos and that don't really add much to the overall exploring experience.

Again, I didn’t get a chance to finish, so maybe the big scare is at the end. But the entire time I was curious, but never frightened. Again, maybe I’ve seen too many horror films. =P