| starcraft said: I expected a loss, but thats huge. I thought they would be close to breaking even. The PS3 hardware loss must still be monstrous. |
I agree that the -$380Mio figure is inexplicably high and I did not expect that at all. A very rough estimate would mean with:
55 Mio software sold = $220 mio profit
PSP hardware = slight loss (several redesigns, "lost inventory" due to new models in shops but still old stock in warehouse)
PS2 hardware = slight loss (complete redesign, "lost inventory" due to new models in shops but still old stock in warehouse)
PS3 hardware = to account for the $380mio loss, would have to be around $600 mio in the red.
With roughly 2mio units sold, this adds around $250 for every PS3 manufactured (the manufacturing costs are around $350 for a PS3). Such production costs of $600 are not conceivable at the end of the second production year (with close to 20 mio units already sold) _unless_ Sony really, really still screwed up with their contracts (and it is pretty sure they initially did that with their NVidia GPU contract).
So I am figuring there is some vital data hidden inside the bulk of data that can explain the massive losses in Q2 (maybe some of it hides in the inventory that increased by $800mio compared to last quarter).







