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HappySqurriel said: After Majesco made Psychonauts (an expensive, critically acclaimed XBox game) and it sold poorly, and lost them a lot of money; after this they decided to focus on reducing development costs, producing simpler games, so that they could turn a profit. They never said that the Wii was about simple games, the implication was that the Wii was the only new platform not pushing developers towards $20 Million budgets. Square and Take Two have embraced the Nintendo DS so I wouldn't see why they wouldn't embrace the Wii. Also, the Unreal engine doesn't make games "Magically" cheaper (and the Wii has the Unreal 2 engine anyways) what it does provide is a consistent high performance game engine which prevents re-work by your art team; there are savings in development but on your 40 to 80 person development team it only saves the work of (about) 4 to 8 people. Most of the expense in producing a PS3/XBox 360 game is in artists producing and animating the game assets; the Unreal engine doesn't have a "Magic" create soldier button which produces a unique soldier that is fully animated. Edit: As for the Rare comment, how many Rare games were produced for the XBox in the 3 years they were owned by Microsoft? Ever wonder why Nintendo (after being approached by the Stamper Bros.) refused to buy Rare? Nintendo didn't buy Rare because they were approaching 4 year development cycles and the quality of their game was dropping ...
You said exactly what I said in regards to Majesco. No need for me to get reredundant. Why would a company develop for a Nintendo portable but not Nintendo consoles? We have a reference point of 12 years of Sony console dominance despite Nintendo portable dominance to make that a pointless question. DS does not equal Wii. Period. If Nintendo wants this market, they'll need more than a lead over Sony in the portable space to make it happen. Again, you decided to unnecessarily complicate things while arriving at the same basic conclusion as I did. UE2? Great, assistance in producing last generation games. Rare obviously wasn't working on Xbox very extensively. However, if they were still working with Nintendo, they would have worked on Gamecube extensively, and they would have released multiple million sellers. Why did Nintendo pass them up? Nintendo doesn't make acquisitions that big and prefers a quick buck. We saw a definite difference in the gap between big games on Cube as compared with N64 as a result.