Untamoi said:
PS3 also has 512MB, it's just separated to 256MB GDD3 RAM (used by GPU) and 256MB XDR DRAM. |
Somewhere along the line, the claim went from shared memory is a better architecture solution than dedicated CPU/GPU memory to simply the PS3 only has 256MB of RAM.
I'm guessing the assumption for the Google impaired would be it either has only system memory, or GPU memory, which would work about as well as an Xbox using all 512MB of its memory for pushing pixels and effects, with zero overhead for both the game engine and 360 OS (which is actually very spartan at a combined 32MB memory usage total).







