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The PS3's frame buffer is part of the main RAM. It's separate on the 360. If a PS3 game has the same resolution as a 360 version, it has to eat into the main RAM. No amount of time and money on the software can magically change that.

The good news is that the PS3 doesn't seem to be suffering from it really. It's just with memory intensive software, like Unreal 3 Engine, more would be used than a more forgiving engine (like the Call of Duty 4 engine).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs