ZenfoldorVGI said:
Obviously the game is somewhat like Oblivion. It could be a mod of Oblivion. However, Oblivion's main flaw didn't lie in its engine(and its general flaws, for the record, are heavily overemphasized in this thread) but its lack of immersion. I don't think that people here realize why they didn't like Oblivion. Listing off bullet point flaws is appliable to every game. However, we love some games that have the largest list of flaws. The reason we love them varies wildly, but a major part of enjoying any game is immersion. Immersion is being able to look at a game, and not see a pile of flaws that resemble a game, but instead an experience in and of itself. Oblivion has a number of elements that never allow you to be immersed in the experience, a large amount of them stemming from the nature of an open world mmo type experience, granted. Fixing the flaws that RocketPig mentioned, would not fix Oblivion. A redesigning of the gameflow and narrative would have. Then, the flaws would just be a list of complaints about the game you loved, instead of a list of complaints about the game you hated. The crux is, Oblivion is the least immersive game from Bethesda. From a technical perspective, it's still a rather large, and lovingly crafted fantasty world, hence the great reviews, but other than that, the game lacks that emotional attachment to the NPCs and the PC that can bring a game like this to life. Fallout 3 has a major advantage going in, in that a post-apocolyptic world with guns is a much easier environment to immerse a player in, than a midievil fantasy setting they've seen a thousand times, in a thousand games. If this game is half Oblivion, and half-Fallout, and it happens to be the good half of either one of those series', it's going to be very, very good. That's just my 6 pence.
|
Would like to note that on most of my negative bullet points for the game, I put (it takes away immersion). The worst of them would have to be the difficulty adjustment system. I feel immersed most of the time until I encounter something in the system that makes me feel "this is not right". Also, in an RPG, I usually have a feeling of what places are dangerous to go to and what places are not. Having somewhere that you are not strong enough to go adds some incentive to become more powerful. In Oblivion, there is not benefit to leveling up. It's just meh, lvl up. In fact, you wish you didn't have to lvl up because you know you will start facing harder enemies for no other reason. I could go on forever on how broken this difficulty system is.







