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OK i will put my feelings to your criticisms

- No real story - or do you mean it didn't have a convoluted story that makes little sense and is impossible to follow? it had quite the classic story, realm failing, needing an hair in which there is one all be it a bastard, fights for the realm and wins. sounds like a story to me. reminds me of the farseer trilogy.

- Bland characters - Yes i consed there could have been a few more odd balls around and if you had met one KHAJIIT you had met them all.

- At best, a mentally challenged combat system - Although a little simplistic it was a lot more realistic.

- First Person (seriously, WTF?) - It worked for Deus ex and i claim it also worked for Oblivion, you didn't have to play in the first person.

- Penalties for dying/failing/being captured are a joke - Not really sure of your point as this is the way of nearly all games these days. Gone are the days of dieing and then screaming at the TV because you knew you had another 5 hours of gaming to go to get to where you were and the likely hood was that you would die again. And good riddance to them

- Wolves (as in, 20 million of them) - not any worse or better than random battles really.

- Boring world environment - Bullsh*t, that is all i can say to that.

- Dungeons are only places remotely interesting - Sure dungeons were fun as was the rest

... shall I continue? No unless you wish me too. Lets just say, Agree to disagree.



 

 assumption is the mother of all f**k ups