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Last I heard it was MTV and EA that were interested to expand the experience. However there is no word if Harmonix was already in developement for a band game. It's an easy assumption that they werent, but it's unlikely that it wasn't already brought to the table. I also don't recall anyone from Harmonix jumping ship or mentniong it. I am focusing on what was on the develepment table. What your saying is that NO ONE that isn't from Harmonix was part or considered a band game. Also your mistaking wanting to and allowed to much. You even contradict your statement. Activision wanted more GH. Neversoft had ample oppertunity. Doesn't work that way. If Activision wanted more GH. Then NS didn't have ample oppertunity.

It seems more likely when the main developers who had the experience already were bought up(willingly or not) only left behind design documentation. Ala why GHWT main system seems like RB1 from what I hear. NS wasn't ready to design RB and were limited by Activision wanting a straight GH(more assumption).

Also to be fair NS is pushing Harmonix hand just as much. Though you are right about that. Harm made an excellent game. Forces NS to make a band game. The extra features, bigger name, etc... forces Harm to release RB2 earlier. But could only do so with a serious focus on only 1 console.

Anyways, admit it. We are both speculating, but I'm trying to approach the what if's from a longer stand point of game design.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.