Players can connect and stay connected to online from the game's initial boot, download and pull music directly from SD card with no fridge-cleaning or player legwork needed, and the overall sense of connectivity from player to player, player to the music store, or player to the Guitar Hero community where free community-made DLC is readily available is unprecedented on Wii. Vicarious Visions has taken a package that admittedly has a bit of an identity crisis in its first "full band" year, and turned it into a game where we can overlook any odd issues for this first year in favor of amazing connectivity, and a fully streamlined package. There's more in the Wii version of the game than even the 360/PS3 packages (Mii Freestyle mode is simple, but some casual fun) and when you weigh each version against its own system's merits, and the competition found on that specific console, Guitar Hero sits at the top of Wii as a great overall offering. Yes there are issues, and the game is obviously pushing the Wii as far as it can go (we noticed some four player lag at times, something that translated from time to time in online; always a minimal annoyance more than anything else), but the payoff is a game that includes a mass of content that's well worth a look.
If you own a PS3 or 360 in addition to Wii, you might want to weigh your options when considering Rock Band 2 or World Tour, or a combination of both for hardware/software. If you're a Wii-only gamer though, World Tour owns the system, and we've rated it accordingly. World Tour raises the bar for what Wii games do both in connectivity and in data management. Oh, and there's a pretty kick-ass music game in there too.
"Let justice be done though the heavens fall." - Jim Garrison
"Ask not your horse, if ye should ride into battle" - myself







