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Oyvoyvoyv said:
thekitchensink said:

It's impossible to get points that aren't made.

You obviously haven't played Z&W or Boom Blox.  Unless you consider Tetris, Meteos, Peggle, and Lumines 'mini-games', Boom Blox is absolutely not one.  It has an incredible amount of depth, a lengthy story mode, many different modes of play, and is highly challenging even over periods of many hours.

Zack and Wiki... *facepalm*  Phoenix Wright, Discworld, Monkey Island all say hi.

 

You get my point, right?

 

 

 Crap, I had typed up this relatively long post explaining what I didn't like about Z&W and Boom Blox, and why they, despite that I like them, are bad games. I also mean something entirely different than you when I say mini-game, at least assuming I now understand what you put in it.

Then Opera suddenly said that it had to be closed and everything disappeared. Great -.-

I guess the word "mini-game" makes a lot of people think I'm attacking games here.

My point was, that even though they're a heck of a lot of fun (well, at least Zack and Wiki), they feel more like user-created games on the PC, with some odd flaws and totally unbalanced difficulty.

 

If you're trying to refer to production values, Boom Blox is the only one I would describe as having low production values. de Blob has better production values than any other third party game yet released on Wii, IMO. Z & W was no slouch either. I've never seen an indie project which could compare to either of these games, despite what some toolbags say about the original PC de Blob.

Even though I suppose an indie PC dev could have made Boom Blox, it does have well over ten hours of content, plus multiplayer. Doesn't quite qualify as "mini" to my mind.

Back to Mushroom Men, I'm not at all surprised to see complaints about the camera on a 3D platformer. I've yet to see a 3D platformer which didn't have at least minor camera frustrations. Par for the course. If that's the only problem with the game then it's gonna be great!



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.