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Anyway, I don't think it being a western developed game will be much of a problem for this game:

Q: But because you built the level, it had a British vibe to it?

Alex Evans: Yes, and I think Sackboy has an identifiable style as well. But I think it's interesting, because the biggest compliment we've had so far during development is that when we showed the game at Tokyo Game Show, the feedback - they did little focus tests, asking people what they thought of the game - they thought it was developed by a Japanese developer. That's a huge compliment over there, because Western-developed games don't typically sell as well, so I'm watching the bottom line and hoping we'll sell more copies... [laughs]


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Sunday brought the biggest surprise - we were awarded one of the prestigious ‘future’ awards at TGS. These are a huge deal, in the japanese territory. Think ‘best-of-tgs audience choice’ type thing. Or in their words, ‘the most anticipated games of the year’. These are, I believe, the top 12 games shown at TGS as voted for by both visitors, fans and developers. There was a special awards ceremony, where each game was shown and a member of its team interviewed - in japanese. I stood, glazed and rather silly looking on stage as Kim-san deftly fielded questions and distracted nay-sayers with his trademark golden shoes.

To be the only western-developed game that achieved one of these awards this year, was incredible - so much so that I can even report that tears were shed all round. It’s a testament to the quality of the localisation that SCEI have done for us. Siobhan, Dave and a whole bunch of us at MM have always been fans of japanese games so to be recognised there by japanese players and developers left us all rather speechless and a bit… shuffley. It hasn’t really sunk in, in fact.

So, a great reception for LBP in japan. Can’t wait to see the reviews and reaction once it comes out there on the 30th!


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