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Every RPG has grinding elements of some kind.


Of course true. You could argue that the whole Diablo series is one big example of grinding. But the point is normally games at least try to make the grinding fun. You make quests, kill monsters etc. I especially loved the Baldur's Gate series and all Black Isle games because they NEVER had (AFAIK) a generated quest like they are normal in Bethesda games (which have possibly a dozen different quest types, a couple hundred dungeons and lots of combinations)

But working as a blacksmith sounds too much. I mean I could buy a gardening game if I wanted to .