makingmusic476 said:
EA treated studios like crap in the 90s. Buying studios isn't much of a risk so long as the studio is great, they don't mind being bought, and you treat them well after the acquisition. The talent didn't walk out after Sony bought Naughty Dog or Zipper, or after Microsoft bought Ensemble or Bungie, did it? |
But the risk is high. Bungie eventually walked out the door and some of sony's investments didn't pan out neither. The former Psygnosis has been reduced to a F1 yearly game farm (let's see, now that sony lost the licesense they might be given some leeway to try new things) and the teams behind the getaway and eight days... well you know the story. The point is that you don't need to treat them like crap to drown the potential creativity and innovation from a studio and that's why dumping massive dollars into buying teams is a risky strategy. Owning a large farm of first party teams is not the only option and not necessarily the best option to build that bunch of head-turning exclusives a console needs.
Microsoft's strategy of funding cherrypicked projects has the same potential of producing great games for its userbase but without the huge sunk costs that come with a team buyout. Mind you, this also has it's own slew of risks but the whole "omgomgomg microsoft has no first party lolololol" is just a fruitless discussion born only from the desire to bash whatever microsoft does. It's SDF at its best.