| Game_boy said: We still need graphics, but in my opinion once you have a basic level of graphics (A Link to the Past is my baseline for total satisfaction) you need to flocus development time ad money on interactivity, level design and game mechanics. That is truly what sells games. Unfortunately publishers that do this don't spend much on marketing because "it won't sell well anyway - consumers want graphics!" and their fears are "confirmed" when no-one buys it because they've never heard of it. How much is Halo hyped because of the graphics? The gameplay/level design/interactivity is pretty standard for an FPS: impersonal controller, shoot-the-bad-guys gameplay, reach-the-exit design. This needs to change, and Nintendo is getting there, but we need entirely new ideas about how to interact with a game and entirely new mechanics for gameplay and developers that are known in the industry for their level design not their artwork. Sometimes we even need games that aren't really games at all. Brain Training. Animal Crossing. Wii Sports. What about this: http://img520.imageshack.us/img520/1820/blockland00063yi8.png It's called Blockland. It's online multiplayer, you play as a minifigure and can build with bricks, shoot at each other and drive. |
if there is one thing Halo is not it's about good graphics.... a lot of people wish them to be good this time..... but, it's probably the lowest of it's strenght.... I think you missed the point about halo because (if I understood) you are not a big fan of FPS and not at all into halo am I right ??? If I liked HAlo it's especially because I didn't felt that same old shoot the guy in front of you don't turn your back go straight to the exit.... thing... you something more to it... you don't have to go straight you can go in that little bulding... and then that passage next to the clif etc... use a hog or... a big tank... or even fly around... you have a reason to shoot those guys... they have a reason to shoot you.... you really know what's going on but need to know more... then you have the AI if you play in legendary you won't be shooting randomely at the first ennemy presenting to you but strategicement to the smartest and more powerfull first.... and that definition can change depend the number of each race present... a big group of grunt can be a bigger problem than 2 hunters...
and then you have the multi player... where it's not all about shooting.. I actually spent more time doing stupid stuff with my friends on the map than fraging... lik looking for bugs... super jump contest... Hog race... banshee fight...
the thing is halo is putting together what a lot have appart.... that's probably why it worked so well....and it's probably why some hate it.... it's too complexe (not meaning they are stupid, but that they prefer a big frag game like Quake arena or maybe something more tactical like GOW etc...)








