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hunter_alien said:
scottie said:
Crysis on the PS3 would be about as easy as MSG4 on the Wii

Ignoring the fact that it was developed for the PC, and thus porting to the PS3 would decrease performance -

Crysis recommends 2gb of Ram under xp - PS3 has a quarter of this
2.2 Ghz Intel core 2 duo - The Cell can probably meet this (that's a gut feeling, anyone got proof either way?)
Recommends NVIDIA GeForce 8800 GTS 640MB or ATI 2900XT 512MB the PS3 has a decent 256 mb card = fail
requires a 12 gb install, which is fine for those of you with 80gb systems

You have no idea about PC/Console specs difference do you?

But I do have?... :)

Crysis recommends 2gb of Ram under xp - PS3 has a quarter of this

This already makes it quite impossible to make it work on PS3, if PS3 would have 1GB mem it might be possible to do...

 

2.2 Ghz Intel core 2 duo - The Cell can probably meet this (that's a gut feeling, anyone got proof either way?)

Depends... CELL can handle all those floating points operations, but stuff like they use in AI and such would be a killer for PS3, if they are implemented in the way they use more instructions than CELL can handle.

 

Recommends NVIDIA GeForce 8800 GTS 640MB or ATI 2900XT 512MB the PS3 has a decent 256 mb card =

Well, at least textures would be much much worse on PS3 because of this. Theres also some shaders that would be a killer for PS3 GPU.

 

requires a 12 gb install, which is fine for those of you with 80gb systems

Or... You could just leave all those on Blu-Ray? ...and you would have to have installation that would help to cache some things on HD because Blu-Ray is way too slow compared to HD. :)

 

As a dev I just say that you can create stuff on PC without any investments first. You can share stuff you create much more easily than on any console. Also theres more than billion(yes, billion) computers out there that are used every day.