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We seem to forget that 'casual' games with peripheral interactivity were never previously so efficiently attached to the games they are made for.

Its not the balance board, its Wii fit that makes it a success. Less so but in a general sense the wiimote is another example.
Likewise Brain training and Nintendogs, the stylus is nothing without the ingenuity of the software.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.