Jordahn said:
In principle, what he's saying is true. With online options and fierce competition, I see it becoming more and more common to "skimp" a few things for the sake of time to later patch it if a common problem arises. I'm not saying for sure this was the developer's intent. It's either more noticable because it is, or it's simply because games are getting more complex so there is a higher chance of things getting missed. |
There are no bugfree programs, for certain. But even ignoring that, it seems like it would be difficult to accidentally stumble across this one, and all-path testing for an open-world game... that would be impossible.
EDIT: and I'd like to add that even the most current version of Oblivion still has lots o' bugs (rocks floating off the ground, locked shop due to an official add-on, NPCs critical to quest completion dying and rendering the quested non-completeable, etc.).