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Grey Acumen said:

Oh no, I'm not going so far as to say it's going to be THE defining factor. I'm just claiming that it will essentially be the litmus test for the survivability of creativity on the PS3 console. If it succeeds, it will set the precedent that other "creative" games can also succeed, but if it flops, then following "creative" games will also likely flop for the same reasons, such as price point too high, PS3 has been glutted with "hardcore" gamers, thus casual games won't do well, development costs too high to take the risks, etc.

If creative games can succeed on the PS3 console, then it will be able to break away from being viewed as simply the same thing as the 360, who has already stated that they are trying to break away from their hardcore image, which I frankly have not seen them do successfully. If the PS3 can break away from that, I think it will be able to surpass 360 in sales, but if it can't, then it will remain trailing.

That's just simply the way I see it. It's not that LBP will be THE deciding factor in this, but that you will be able to predict future trends based on how well this survives.

 Again you areblowing the games importance way out of proportion. This isn't going to be a litmus test for "creative" games. It will be a litmus test for "games like Little Big Planet." Future ambitious projects are not going to looks diretly at Little Big Planet for possible success for varying really good reasons. A FPS is not a good litmus test for a RPG. Little Big Planet will not be a good litmus test for games that are not similar to it. The creativity of future products will depend on the instal base of the console and the likely hood of the game selling enough copies to actually see a decent return on investment.



Starcraft 2 ID: Gnizmo 229