By using this site, you agree to our Privacy Policy and our Terms of Use. Close
blizzid said:
coolestguyever said:
I don't believe that anymore. Back when PS3 was new it was hard to develop for.

I think Activision proved if you put in the effort in the result is the same on PS3 and 360. By that i'm referring to CoD4 being just as good on both consoles.

 

No. What Activision proved with CoD4 is that if you put more effort into the PS3 than the 360, you can achieve the same results on both platforms.

"We had our best programmers on the PS3 [version of Call of Duty] and it shows." - Vince Zampella, Infinity Ward studio head

Actually PS3 version has crappier textures in CoD4 too. You can't fart more mem for PS3 from thin air. Of course you could not to use all mem for X360. That way you would get similar results.

And proof...

http://images.eurogamer.net/assets/articles//a/8/8/4/7/7/720p_2.jpg.jpg

Strap of that thing on the shoulder, neck of that jacket are lower res in PS3 and you can see that easily. When you pinch some here and there difference isn't that bad.

@Kantor

Graphics are better on 360 because devs spend more time on 360 versions. That is why PS3 exclusives always look 10x better than multiplats.

Just look at Burnout: Paradise. They worked on PS3 more than 360 and see the graphics difference.

Too bad you really can't compare exclusives, because they are always different somehow. Unless of course some games graphics are way better than others. I mean...

Heavy Rain => There are no games on X360 in which you render only small areas to get graphics like that.

GT5 => There are no car games with only static meshes on X360 which means you really can't compare it to anything.

Crysis vs any console fps => Crysis looks better and it has to render larger areas(not to mention other stuff it does) than X360 or PS3 can even hold in their memories. => there isn't really any competition...

 

@AceRock

They are lead programming on the weaker/more successful system and porting to the more powerful, just like last generation. I THINK, as in my opinion, if they lead programmed on the PS3 they couldn't port the games down to fit in the 360's parameters. The way it stands now, the 360 is in more homes, therefore, that is where they start with programming. If the PS3 was more popular and sold more games, that is where the games would start from, it doesn't have a thing to do with ease of use with the dev kits.

Mostly the lead programming is done on the most popular system, which is the logical choice. And you can do also stuff in X360 that you can't do in PS3. Of course that goes otherway around too just like you said.