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I wouldn't consider GUN an FPS/TPS game because Saints Row is considered action/adventure. Likewise, I would take out Crackdown, and put it in action/adventure.

But that'd be offset by Condemned, and Vampire Rain. Both, despite horror elements, would still be considered FPS/TPS games in my book.

For RTS games, they totally forgot Universe at War and World in Conflict.

Still though, it has the highest amount of FPS/TPS games of any system - but hardly a significant majority. The problem lies in the fact that FPS/TPS games typically dominate the X360 best-seller lists.

Of the 20, X360 million sellers, you've got:

8 FPS/TPS games (Gears of War, Call of Duty 2, Ghost Recon 1, Rainbow Six Vegas, Call of Duty 3, Lost Planet, Perfect Dark Zero, Ghost Recon 2)

4 Racing (Forza Motorsports 2, Need for Speed Carbon, Need for Speed Most Wanted, Project Gotham Racing 3)

4 Action/Adventure (Crackdown, Dead Rising, Saints Row, Splinter Cell: DA)

2 Sports (Madden 2007, Fight Night Round 3)

1 RPG (Oblivion)

1 Guitar Hero game (Guitar Hero 2)


Quite a bit different, eh? Even though the X360 has tons of non-FPS/TPS games, the ones that sell are certainly, unequivically shooters. However, I don't think this is entirely the X360s fault. The primary issue is that the system is obviously US-dominant. And US-dominated games are shooter-heavy. That is a certainty. Whereas the Wii and PS3 aren't really dominated by the US, but are more equally distributed between Japan and the US, with Europe next in line. This creates a huge issue, as Japan is certainly more RPG, Puzzle/Minigame, and platformer heavy. This is why the non-shooters on X360 don't sell as well: when 65% of your sales are in the US, 65% of your million sellers are going to be what Americans like: Football, FPS/TPS, and a few action, adventure and racing games.





Back from the dead, I'm afraid.