By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Vertigo-X said:
Grey Acumen said:
Except they only fall into those categories of towards/away and parallel BECAUSE the FPS that use Keyboards are limited to that. If you could use an analog stick, you could move and aim entirely independently of each other. Just like I can walk in one direction and look in another direction. Playing FPS on a keyboard and mouse setup is like going to war with your spine fused.

Ultimately, all of you still fail to address the issue of Analog/joystick vs KEYBOARD by CONTINUING to bring the mouse back into this.

and there are games that allow you to do mouse + controller. Thief 3 did it awesomely, though it wasn't as big of an issue since you could optionally switch to 3rd person, and didn't have that much fast paced shooting. Psychonauts and Tomb Raider Anniversary also allowed this, but again, they were 3rd person. It's not like PC games CAN'T incorporate them, they just never seem to do so successfully.

heck, Half life and Portal SPECIFICALLY have a feature that is supposed to let you use joysticks or something, but no matter what settings I use around that option, it refuses to register the controller I'm using.

 

Grey Acumen, you need to calm the fuck down. Plenty of people have admitted already that alone, the keyboard is easily flawed in terms of movement. The point is that with the mouse it gets raised above the dual analog setup.

 

I agree with you, though, about using an analog stick with a mouse; that would be sweet and much better than using a keyboard/mouse combo. :)

I tried that and it didn't end well. I bought Split Fish's PS2 analog stick/mouse controller and got my money back in an hour. I don't know how much better their PS3 one is, but I wouldn't want to shell out for it.

I don't understand the argument of how bad keyboards are compared to analog sticks other than how you can move the sticks in a certain direction and you can move it slightly or all the way. Pretty much only game where I've had to really worry about the speed of which I'm moving would be Counter-Strike where your footsteps are part of the gameplay (though you can also move around crouched to not make noise too).

Like others are saying, movement is related to aiming when it comes to keyboards and mice. Half-Life based games are a really great example if you've ever played on a surf map or any kind of low gravity server. Saying an analog stick is better than a keyboard is pointless to me if I can't aim with a mouse.