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Diomedes1976 said:
LordTheNightKnight said:
Diomedes1976 said:
LordTheNightKnight said:
The 360 has its frame buffer set aside from the 512MB of RAM. The PS3 has to share its frame buffer within the 512MB of RAM.

Go ahead and think that won't affect performance in identical situations. It won't actually make that effect go away.

Yeah ,and the 360 shares its only data bus for the GPU and the CPU while the PS3 has 4 data bus connecting each Ram unit (256Mb each ) to both the GPU and the CPU .


That doesn't give the PS3 greater performance. It's not the number of buses, but the bandwidth and clock speed, which is nearly the same on both (mostly; the PS3's system RAM has a greater clock speed, but that's nullified by the slower latency*).

 

*That was deliberate. That kind of RAM is great for FMVs (DVD and blu-ray playback), but not so great for graphics.


3 out of the 4 buses of the PS3 have the same bandwith(or greater ) as the only one in the 360 .Only the bus connecting the Cell to the RSX memory bank its a lot slower .Once you have everything in count the PS3 bandwith is way greater .Its only one data ,but I bringed it because in the FUD books of Sony-bashing theres hardly any good consideration about the PS3 and bad about the 360.Normal ,seeing what type of autodenominated "experts " are churning out these "analysis " .


 I agree it will give processors on the PS3 easier access to the memory, but that's not the same as what can be held in the memory itself. Basically, the PS3 has 80% of the memory of the 360. That isn't FUD. It isn't bashing the system. It just means that sometimes otherwise identical games will need to drop something (such as framerate, draw distance, or resolution) on the PS3, even if can generate better graphics.

 And the football games doing this don't seem to push the systems that far, but what increases a system's graphics in later years is usually resource optimization*, which is still early on both systems.

 

 *An example is MGS2 vs MGS3. Both used all the processing power, and all the memory, but 2 looked like an advanced version of MGS1, not just in deliberate art direction, but in the way the models looked. MGS3 looked far more advanced, but within the same limits of the PS2, simply by the developers using the PS2 more effectively.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs