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Lingyis said:

well, to me, it shows that the wii channel design is both limited and flexible. limited in the sense that every new thing you download has to be self-contained and presented as a channel, flexible in the sense that anything can be done on your wii as long as you present it as a channel.

it's a convenient design, but not particularly clever. i'm guessing that all future wiiware downloads will be presented in separate channels, resulting in dozens and dozens of channels.


i guess in a future firmware update they can update the interface so that things can look a little more organized, so it's not really a major thing. but for the time being, it's not very clean--it just gets the job done adequately.

 

EDIT: as to implication to metroid the game itself... i won't read much into it, and i think you are being optimistic. certainly a possibility, but i'd be surprised if the things you mentioned becomes reality.

But this is exactly the way it is working now. Every VC title takes its own channel, and there is space for 100(?) channels in total - I have about 2 screens full.

Like you say they may refine it, but they will want to keep it very simple. There has to be some simple way of accessing any digital content present on the system. The lovely thing about the channel system, is that it is similar to how a TV works.

(just had a bizarre thought - the Wii probably couldn't handle it, but imagine "Digital TV channels" appearing in channel slots...)

 

 



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