Lingyis said: well, to me, it shows that the wii channel design is both limited and flexible. limited in the sense that every new thing you download has to be self-contained and presented as a channel, flexible in the sense that anything can be done on your wii as long as you present it as a channel.
EDIT: as to implication to metroid the game itself... i won't read much into it, and i think you are being optimistic. certainly a possibility, but i'd be surprised if the things you mentioned becomes reality. |
But this is exactly the way it is working now. Every VC title takes its own channel, and there is space for 100(?) channels in total - I have about 2 screens full.
Like you say they may refine it, but they will want to keep it very simple. There has to be some simple way of accessing any digital content present on the system. The lovely thing about the channel system, is that it is similar to how a TV works.
(just had a bizarre thought - the Wii probably couldn't handle it, but imagine "Digital TV channels" appearing in channel slots...)
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